SMS-Social Modelling and Simulations
Debate 3: From Agent-Based Models to Games
Perspectives on Research and Education
The intersection of agent-based models and games is an emerging frontier in the realms of research and education. This convergence offers novel approaches for understanding complex systems and educational dynamics. In this context, insights from interdisciplinary fields such as computational archaeology, digital humanities, and the innovative use of video games in cultural projects provide a rich backdrop for discussion.
Questions to Guide the Discussion
❓ What potential do agent-based models and games hold for exploring social complexity? What unique perspectives do they each bring?
❓ In what ways are these tools reshaping educational approaches, particularly in making complex concepts in social sciences more accessible and engaging?
❓ How do agent-based models and games balance the need for accurate predictions with providing experiential and interactive learning opportunities?
❓What are the main challenges faced in integrating agent-based models with gaming in research and education, and how are these being addressed?
❓Can these integrated tools be effectively used for policy-making or improving public understanding of social issues? If so, how?
❓How can the interdisciplinary nature of these tools foster a deeper understanding and collaboration across diverse fields?
❓ What are the emerging trends and potential future developments in the use of digital models and games in both research and education sectors?
Online Debate: How-to
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This debate will be open until December 11. Following this, it will be temporarily closed for updates with insights from our in-person debate. We will reopen the debate for further contributions once these updates are complete.
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